- Kerbal space program mod mod#
- Kerbal space program mod update#
- Kerbal space program mod Patch#
- Kerbal space program mod mods#
Makes it easier to keep income rolling in, but with an appropriate challenge level to keep it interesting. įerram Aerospace Research: 0.14.3.2 įine Print: 0.59: More contracts for your space agency. ĭeadly Reentry: 6.2.1: Just what it sounds like. ĭDS Loader: 1.7: Loads DDS format images for game assets, which can improve load speed. CW+ allows you to get a much better view of what you’re working on and filter out the unnecessary data.
Kerbal space program mod mod#
Ĭontracts Window+: 2.2: The existing mod window is a bit of a nightmare. This mod inserts Kerbalized dialogue and communication sound effects to the game. Ĭhatterer: 0.7.1: Actual functionality added to the game: zero.
![kerbal space program mod kerbal space program mod](https://i.ytimg.com/vi/2-noihj30vo/maxresdefault.jpg)
Kerbal space program mod mods#
For the mods that support it, this is a great plugin for keeping up to date on the latest versions of your favorite mods. ĪVC: 1.1.5: Automatic Version Checking for KSP. Can be set to activate when using the stock resource button. See note above about OpenGLĪlternate Resource Panel: 2.6.0.0: Excellent replacement for the built-in resource panel, highly configurable. (Compression and scale options are configurable. This plugin works behind the scenes to compress the high quality textures created by the mod devs into something more suitable for real-time game engine use. Core ModulesĪctive Texture Management: 3.8: This mod is crucial to using some of the more resource-intensive mods (meaning large textures, in this case). Phoenix Industries Stock Bug Fix Modules: 0.1.4c: Fixes for chutes, decouplers, and EVA issues. Here are some particularly handy ones I’m trying out currently. Some enterprising souls take it upon themselves to fix bugs until Squad’s next official release. Using OpenGL with the following mods shown as working, memory utilization at the VAB is currently 2.6 GB. If using a modern DX11-capable GPU, try “-force-d3d11-no-singlethreaded” (no quotes for either option).Ĭheck out this post to get OpenGL up and working. If using an NVIDIA GPU, or one with good OpenGL drivers, try adding “-force-opengl” to the launch command line.
![kerbal space program mod kerbal space program mod](https://static.fandomspot.com/images/07/7869/33-docking-port-alignment-indicator-ksp-mod.jpg)
If ATM isn’t working for you, try the workarounds listed below: I’ve been using the OpenGL mode instead, and it has been working great for me.
Kerbal space program mod update#
Update 2: I’ve written a post on the topic, including the new DDS loader plugin.Īctive Texture Management has been updated, however some people are still reporting issues. Update: Comprehensive breakdown on OpenGL vs DirectX, combined with Active Texture Management. The Firespitter plugin can be updated from the official page, the KSP forum thread hasn’t been updated with the new version info. (Mods which have AVC version checking support are marked with a +) General notes (Due to the recent release of 0.25, this list is in progress!)
![kerbal space program mod kerbal space program mod](https://i.imgur.com/Q2M3YpP.png)
Here’s the state of my preferred mods, and a bit about each of them: This also means that a lot of mods break on the new version and have to be updated… some require only a version compatibility change update, while others require significant code work to get back to functionality.
Kerbal space program mod Patch#
Because of this, I tend to start a new campaign over from the beginning when a new patch comes out. The game is technically still in pre-release, which means that updates can be significant and game-changing. One of the reasons for its success is its massive mod community, which has taken the stock game and added a tremendous amount of depth in the way of new ship components, graphical overhauls, sounds, functionality (life support, flight model re-write, mining/resource gathering, etc), and other content. (I wrote a preview/review of it a while back) If you’re new to KSP, or completely unfamiliar, it is a simulation game, where you take the role of director for the little green men version of NASA. I’m hoping this mod compatibility list helps others out. Version 0.25 of KSP has been released, and it’s time for the reinstallation of ALL THE MODS. UPDATE: Version 0.9 BETA is now released.